SIMS 2:SIMS 2 ASYLUM CHALLENGE(With Rules, Funny Videos, Personalities, Astrological Signs, Scoring )

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SIMS 2: SIMS 2 ASYLUM CHALLENGE (With Rules, Funny Videos, Personalities, Astrological Signs, Scoring )

(view updated rules for Sims 3 here)

You have been committed to a run down mental health facility against your will. In order to prove that you are fit to rejoin society and earn your freedom, you must achieve the goal your psychiatrist has set for you – your lifetime want.

The catch? You need to achieve your goal as quickly as possible, while
keeping 7 other patients, who you don't know and are out of your control,
alive and as happy as possible. Add to that budget cutbacks leading to
a lack of decent furniture and limited supplies, and your task gets harder.


Create a group of 8 unrelated adult sims.

For the first sim (the only sim you will be allowed to control) assign
them an aspiration using this chart and a die:

1 – Knowledge 2 – Fortune 3 – Romance 4 – Popularity 5 – Pleasure 6 –
Roll Again

For the 7 sims you won't control use this chart and a die:

1 – Knowledge 2 – Fortune 3 – Romance 4 – Popularity 5 – Pleasure 6 –

You can choose the personality for the sim you will control, but must
randomly assign personalities to the other 7 adults. Of course, if you
really like randomness you may assign your controllable sim a random personality
as well.

You can use the method from the Prosperity Challenge to randomly assign
the personalities. Roll the die once to choose the set of astrological
signs and a second time to choose the sign from that set. Keep the personality
traits as they default for the sign.

Set Choice: Odd (1,3,5) = Set 1 Even (2,4,6) = Set 2

Set 1: 1 = Aries 2 = Taurus 3 = Gemini 4 = Cancer 5 = Leo 6 = Virgo

Set 2: 1 = Libra 2 = Scorpio 3 = Sagittarius 4 = Capricorn 5 = Aquarius
6 = Pisces

Choose all other aspects of their personality and appearance as you want.
Again, you may random it up if you want.

Remember you can never control the 7 other sims. You can't even look
at any of their information after creating them. You can not know their
ltw, their current wants and fears, or the status of their motives. In
other words, once on the lot, never click on their pic. Also you may not
ask them any questions or on a date, take them off the lot or get them
jobs. They are heavily medicated patients and unlike you, they don't have
day passes.

On the other hand, you may ask them to join you in activities or use
influence (or as I like to call it – mind control) to get them to do things.
However, there is a bonus if you never use influence.

You may only leave the asylum to work. You may have other sims visit.
You can even date other sims as long as you don't leave the lot. You may
influence visitors (you will lose the no influence bonus) to do anything,
including cleaning, gardening and repairing.

No maid, no gardener, no repair person, no exterminator. You can not
have a baby or move anyone else into the lot even if someone else dies.

If anyone dies (other patients or visitors) you must leave their

tombstone on the lot and allow the ghost to roam freely. And congrats,

you now have a haunted asylum. And if a patient dies, you must delete 1

bed and 1 seat
(until you are down to 1 bed and 1 seat).


Choose any size lot you wish. You can also use a pre-made house if you
want. Keep in mind, the design of the house matters more than it normally
would in playing and you can't redesign once you start. A little thought
and planning will make a world of difference.

These aren't free range patients so you must give them a building. All
objects, excluding plants, décor and lighting must be placed inside of
a building.

You may cheat for money to build but when you are done building before
starting to play, you must reduce your funds to 100 simoleons. You may
then NOT buy anything else from build or buy mode during the game except
to replace stolen or repossessed items as long as you buy the exact same

If you do not cheat for money to build, you do not need to reduce your
funds prior to playing and may continue to buy any décor items as the
game continues, such as windows, flooring, wallpaper, pictures, plants,
lights and pretty knickknacks. You may NOT buy anything that serves any
purpose other than décor – including surfaces, seating, walls, doors and
skill objects. The only exception is that you may replace stolen or repossessed
items as long as you buy the exact same item.


Custom content is allowed as long as it conforms to all other rules.

Beds – No bed may have over a 3 in energy or comfort. You may have up

1 double bed and 3 single beds OR 0 double beds and 5 single beds

Chairs/Couches – There can only be total seating for 6. That includes
couches, lounges and chairs. If you have a dining table with 4 chairs
then you may not use a couch that seats 3. You may have only 1 piece of
napable furniture, so if you have a couch then you may not have a recliner
and vice versa. No seating may have over a 3 in energy or 8 in comfort.

Plumbing – Only 1 toilet, 1 sink and 1 tub. For the tub you can have
a tub or a shower or a tub/shower combo.

Skill Items – Only 1 skill building item per skill type. No different
types of items that build the same skill or multiples of the same item.
For example, you can have a painting easel or a piano but not both since
they both build creativity. You can have one bookcase but not two bookcases.
The only exception is to allow for a tv. You can have a tv and a bookcase
even though both build cooking.

Entertainment - You can have a tv or a radio but not both and whichever
you choose can not be more than 7 in fun. There can be no other entertainment
items in the house – no mp3 player, no computer, no handheld games, no
video games, no pool table, etc. This ain't The Ritz.

Electronics – You can have as many phones as you want. But due to the
shoddiness of the asylum, no burglar alarm, no smoke detector and no sprinklers.

Appliances – You must have an accessible stove for the patients. How
else can they play with fire?

Aspiration/Career Rewards – not allowed.

Misc – You can not use any lockable or claimable doors. And no rearranging
of furniture to reserve or use something yourself. For example, you can
not move the tv into a bedroom and turn it on just to get an uncontrollable
patient out of bed so you can sleep in the bed (although if you have the
tv in the bedroom all the time that is fine). Nor can you remove a door
so others can't gain access to the bathroom so you can use it when you
come home from work.

Cheats/Hacks – not allowed. Exceptions are the money cheat during building
(see building rules), aging off and if you want you can use something
to make your uncontrollable sims unselectable.


  • Once you achieve your ltw you calculate your score.
  • You begin with 100 points then:


  • never used influence = + 20 points

  • each skill point your living fellow patients have at the end (you
    can look now) = + 1 point

  • each 1000 aspiration points your living fellow patients have at the
    end (add them all together and then round up) = + 1 point

  • each friend of the household = + 1 point

The Bad:

  • every sim day that you remained institutionalized = - 1 point

  • each roommates death = - 20 points

  • each visitor death = – 30 points

The Ugly:

  • Youtube has some funny videos on this challenge too:

  • It also has a lot to download if you want:

Credit (source)

SIMS 2: SIMS 2 ASYLUM CHALLENGE (With Rules, Funny Videos, Personalities, Astrological Signs, Scoring )

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